Deep Dish Dungeon Similar Games: 8 to Play Next

Want more co-op crawlers with cooking and crafting? Eight games like Deep Dish Dungeon, with what each one shares and where it differs.

Last Updated: 2026-10-18

Deep Dish Dungeon Similar Games: 8 to Play Next

The closest games to Deep Dish Dungeon are Barony, SULFUR, Deep Rock Galactic, Core Keeper and Dungeons of Sundaria for co-op crawling, plus Cuisineer, Dungeon Munchies and Monster Menu for cooking. None matches its exact recipe: a hand-crafted, mapless first-person dungeon where meals open the way and three players share one camp.

  • Closest overall: Barony for first-person co-op crawling, SULFUR for the same dark descent solo.
  • Best co-op swaps: Deep Rock Galactic, Core Keeper and Dungeons of Sundaria, each with a larger party than Deep Dish Dungeon's three.
  • Best cooking crawlers: Cuisineer, Dungeon Munchies and Monster Menu, all solo but built around food.
  • What nothing else copies: a hand-crafted dungeon with no map, gated by recipes rather than stats.

Hooded adventurers explore a ruined temple beside a robed statue
Hooded adventurers explore a ruined temple beside a robed statue

What Makes Deep Dish Dungeon Hard to Replace

Deep Dish Dungeon sits where few games overlap. It is a first-person crawler with a hand-crafted layout and no map or compass. Cooking is the main progression lever, so a new recipe opens a route the way a new weapon opens a door elsewhere. Co-op stays small, at you plus up to two friends, which makes every shared torch and meal count.

The publisher's launch notes list exactly those ideas: build, craft and cook; a handcrafted dungeon to discover; exploring together with up to two friends. Decide which of the three you actually want, because almost nothing else delivers all of them at once.

Filter every pick on three axes: structure (hand-crafted and fixed, or generated fresh each run), progress (routes opened by food, or by loot and levels), and company (solo, three players, or four to eight).

The 8 Closest Games at a Glance

The table lines up every pick against those axes. What each game shares is why it belongs here; where it differs is what decides whether it is right for you.

Game Co-op Combat view What it shares Biggest difference
Barony 1-4 players, online and split-screen First-person Dark dungeons built for careful reading, cryptic items and deadly traps Random layouts and permadeath; no cooking or camp
SULFUR Single player First-person shooting Retro-flavored dungeon diving with loot, upgrades and creeping tension Gun-first, no co-op, no cooking
Deep Rock Galactic 1-4 players online First-person shooting and mining Team exploration of dark interiors where light decides the run Procedural missions, no cooking; a shooter, not a survival crawler
Core Keeper 1-8 players online Top-down mining and fighting Cooking, crafting and survival pressure in a dungeon Top-down pixel sandbox, far less hand-crafted
Dungeons of Sundaria Up to 4, online and split-screen Third-person action RPG Class-based crawling with bosses, loot and co-op raid energy No cooking or survival meters
Cuisineer Single player Top-down action The cooking loop: fight for ingredients, then cook and serve them Restaurant management carries it; the dungeon is a supply run
Dungeon Munchies Single player 2D side-scrolling action Cooking is the progression system 2D platforming, permanent unlocks instead of meal buffs
Monster Menu: The Scavenger's Cookbook Single player Turn-based tactical Campfires, calories and cooking the monsters you just fought Turn-based, consoles only, no PC release

Co-op Crawlers Worth Your Time

Barony is the closest co-op match. It is first-person, built for up to four players across online, LAN and split-screen, and it demands the same skills Deep Dish Dungeon does: reading a dark room, respecting traps, rationing resources. The split is pacing. Barony is a roguelike with permadeath and a dungeon rearranged every run, so you never memorize a layout. Where Deep Dish Dungeon rewards a learned route, Barony rewards reading a fresh one.

Deep Rock Galactic shares the fantasy exactly: four players, one dark underground, constant pressure to keep light and supplies stocked. It is a shooter with mining rather than a survival crawler, and its caves are procedurally generated. The roles, the teamwork and the light-as-a-resource idea all map onto what you already do here, at a faster pace.

Core Keeper is the pick if cooking, crafting and foraging were the draw. One to eight players, a top-down pixel sandbox with farming and base building, and a cave to dig through instead of hand-crafted halls. The larger party turns a small expedition into a shared camp project. Check our co-op guide before committing a big group.

Dungeons of Sundaria is the closest thing to a co-op raid: up to four players in third-person action across designed dungeons. It drops survival entirely, keeping the loot-and-boss loop and the fun of clearing a dungeon with friends.

Cooking-First Dungeon Crawlers

Cuisineer is the purest cooking loop in a different body: dive, fight with a spatula, gather ingredients, then cook and serve them in your restaurant. Food is a business rather than a survival tool, and there is no co-op. The cooking runs deeper than Deep Dish Dungeon's, but a failed run costs ingredients, not an expedition.

Dungeon Munchies makes cooking the power system. Hunt monsters in an underground complex, cook and eat them, and permanently gain their abilities. It is 2D and single-player, but if you want food to change what your character can do, it pushes that idea much further. Unlocks are permanent here, where a meal only carries one run.

Monster Menu: The Scavenger's Cookbook is the odd one out. This survival strategy RPG sends a lost party to cook monsters at a campfire, with calories and dishes as its economy. It is turn-based, single-player and console-only, so the audience is Switch and PlayStation owners. See our cooking and recipes page for how meals work in Deep Dish Dungeon itself.

Official source: Monster Menu: The Scavenger's Cookbook — publisher page with platforms, release date and the cooking system.

SULFUR: The Bundle Partner to Try First

SULFUR is the smallest jump. A first-person dungeon crawler with roguelite structure, retro cartoon art, loot and weapon upgrades, it shares the perspective and the mood of somewhere you should not be more than anything else here.

The differences are firm. SULFUR is built around guns, not cooking, and it is single-player only, so it cannot replace co-op nights. It is also the game the publisher bundles with Deep Dish Dungeon, which makes it the least risky first purchase rather than the most similar one.

How to Pick Based on What You Liked Best

Work through this list in order. Each step narrows the field.

  1. Did the co-op matter? If so, keep Barony, Deep Rock Galactic, Core Keeper and Dungeons of Sundaria, and drop the solo games.
  2. Did cooking matter? If so, keep Core Keeper, Cuisineer, Dungeon Munchies and Monster Menu.
  3. Did both? Core Keeper is the only pick carrying cooking and crafting at a larger party size; Barony is the best first-person co-op fallback.
  4. Neither, and you just want the dark first-person descent? Buy SULFUR.
  5. Check platform and price before committing. Most of this list is on Steam, but Monster Menu is console only.
Test the loop before you spend

The free Deep Dish Dungeon demo shows whether the camp-and-cook rhythm suits you, which makes it a cheap filter for this whole list. Play it first, then buy the alternative that matches whichever half you preferred.

Where Deep Dish Dungeon Still Stands Alone

Nothing here reproduces the exact combination. Barony has the co-op crawling but not the cooking. Core Keeper has the cooking and crafting but not the first-person view or the hand-crafted map. Cuisineer, Dungeon Munchies and Monster Menu have the food but are single-player. Only Deep Dish Dungeon asks three players to cook their way through a fixed, mapless dungeon together.

Expectations also travel badly. A player who loves the hand-crafted layout will find Barony's randomized runs disorienting, and one who loves the co-op will find SULFUR lonely. Match the game to the part you enjoyed, not to the genre label.

Co-op size differs across this list

Deep Dish Dungeon allows three players, but Core Keeper runs up to eight and Deep Rock Galactic up to four. Confirm each game's party size before organizing a group, and re-read our co-op guide if you are unsure how many friends Deep Dish Dungeon itself allows.

If you are still finding your footing before branching out, the beginner guide, the dungeon guide and tools and crafting cover the camp loop and the systems that make this game distinctive.

FAQ

What games are most like Deep Dish Dungeon?

Barony is the closest co-op match and SULFUR the closest solo one, since both are first-person dungeon crawlers with a slow, careful pace. Core Keeper fits best if cooking and crafting were the draw. No single game shares all three defining features at once.

Is there a co-op game like Deep Dish Dungeon with more players?

Yes. Core Keeper supports up to eight players and Deep Rock Galactic four, while Deep Dish Dungeon caps at three. Barony and Dungeons of Sundaria run up to four, so any of those suits a larger group.

Which game is closest to the cooking part?

Cuisineer and Dungeon Munchies both make food the center of the game rather than a side system. Monster Menu does the same in turn-based form on consoles. Core Keeper is the closest co-op option that still includes cooking.

Are any of these games on Game Pass?

Deep Dish Dungeon is on Game Pass from day one. The picks here are sold separately on their own storefronts, so check each store listing for a subscription or a demo before buying.

Do I need friends to enjoy these games?

No. Deep Dish Dungeon plays well solo, and several picks, including SULFUR, Cuisineer, Dungeon Munchies and Monster Menu, are single-player only.

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