Can Steam and Xbox players share one dungeon? What cross-platform co-op means here, how to invite friends, and what is still unconfirmed.
Deep Dish Dungeon Crossplay: Steam and Xbox Together
Yes. Both storefronts now list cross-platform co-op: the Steam page carries a Cross-Platform Multiplayer category, and the Xbox listing shows Xbox cross-platform co-op alongside Online co-op. A Steam copy and an Xbox or Game Pass copy can share one dungeon. Steam's own wording caps a party at three players total.
- Steam lists Cross-Platform Multiplayer as a store category, next to Online Co-op.
- The Xbox listing carries Xbox cross-platform co-op, Online co-op (2-4) and Xbox Play Anywhere.
- Steam's text says "up to two friends," so plan around three players until a lobby tells you otherwise.

What Crossplay Means on Each Storefront
Two listings decide this question, and both mention cross-play in their own store metadata. Steam sorts games by category tags, and Deep Dish Dungeon sits under both Online Co-op and Cross-Platform Multiplayer. The Xbox and Microsoft Store listing uses Microsoft's capability vocabulary instead: Online co-op (2-4), Single player, Xbox cross-platform co-op, Xbox achievements, Xbox cloud saves, and Xbox Play Anywhere.
| Storefront | Multiplayer wording | Cross-platform wording |
|---|---|---|
| Steam | Online Co-op; description says "up to two friends" | Cross-Platform Multiplayer category |
| Xbox and Microsoft Store | Online co-op (2-4) capability; description says "up to two friends" | Xbox cross-platform co-op capability |
| Raw Fury game page | "play with up to three friends" | not listed |
Steam categories come from data the developer submits with the build, and Xbox capabilities come from the product record, so both state intent rather than flavor text. They agree on the part that matters: this is not an ecosystem-locked multiplayer game.
Official source: Deep Dish Dungeon on Steam shows the Online Co-op and Cross-Platform Multiplayer categories, the "up to two friends" line, and Steam Cloud support.
Steam and Xbox in One Party: What Is Confirmed
The pairing players ask about most is a Steam owner playing with an Xbox owner. Two store records back it: Steam's cross-platform category covers play across platforms rather than inside one store, and Xbox's cross-platform capability covers Xbox console, Xbox PC, and cloud against other supported versions. Read together, a Steam copy and an Xbox copy are meant to meet in the same session.
What is not published is the detail underneath: named pairings, region behavior, or a developer post on the invite flow. Treat crossplay as confirmed but undocumented, with the fine print living in the game client rather than on a web page.
Store tags describe what a game supports, not a live match test. If you are buying Deep Dish Dungeon only to play with someone on another platform, have the friend who already owns it host a session first and confirm the invite arrives. Two copies bought on a guess are harder to justify than one invitation that never shows up.
Official source: Deep Dish Dungeon on the Xbox store lists Online co-op (2-4), Xbox cross-platform co-op, Xbox cloud saves, and Xbox Play Anywhere, and its description repeats the "up to two friends" line.
Party Size: Three Players or Four?
Party size is where the listings drift apart, and the drift is worth knowing before you invite a fourth person. Steam's description says play with up to two friends, which means three players including the host. The Xbox description copies that same sentence, but the capability row on the same page reads Online co-op (2-4), and the product record lists a player range of two to four. Raw Fury's publisher page goes further and says up to three friends, which would mean four players.
| Source | Wording | Implied total |
|---|---|---|
| Steam description | "Play with up to two friends" | 3 players |
| Xbox description | "Play with up to two friends" | 3 players |
| Xbox capability row | Online co-op (2-4) | 4 players |
| Raw Fury publisher page | "Play with up to three friends" | 4 players |
Two of those lines are prose written for players, and two are metadata rows. The prose is more specific and appears twice, so three is the number to plan for; the 2-4 rows read as an upper bound the game may or may not enforce. Lobby behavior is the only real test, and a store page cannot tell you what a lobby will allow. Our co-op multiplayer guide tracks the same discrepancy for fixed groups.
Bringing a Steam Player Into an Xbox Session
No official page documents the invite flow step by step, so treat this as a test order rather than a certified walkthrough: the sequence matches the store records without inventing menu names.
- Confirm access first. One player needs a Steam purchase; the other needs an Xbox purchase or Game Pass, since the Xbox listing carries a Game Pass subscription requirement.
- Add each other as friends on the network that connects you: the Xbox network if either side is on console, cloud, or the Xbox PC app, and Steam friends for Steam-to-Steam.
- Pick a host and start a dungeon that the whole group is ready for. Because the game lists online co-op only, there is no split-screen or local path to fall back on.
- Open the game's co-op entry and create the session. Both store pages confirm co-op exists; neither publishes what the menus are called, so read the in-game options.
- Send the invite through the platform friend list or overlay. Xbox invites arrive through the Xbox network, Steam invites through the Steam overlay.
- Watch the party counter as each player joins. Steam's wording tops out at three players total, so a fourth arrival is a stop-and-check moment rather than a surprise.
- If an invite never appears, restart both games and repeat steps 4 and 5 before blaming crossplay; a cross-platform session needs both platforms online at once.
One practical wrinkle: every player sees the same resource pressure, with health and stamina bars at the bottom and a four-slot hotbar holding tools like the medium sword, iron shield, arrows, and a torch. Agree on who carries the light before you descend.
Game Pass, Play Anywhere, and Cross-Save
Crossplay and cross-progression are different promises, and Deep Dish Dungeon is clearer about the first. Multiplayer crosses platforms in the store records; saves carry no matching statement on either storefront, which matters if you own it on Steam and play through Game Pass on an Xbox.
| Feature | Steam copy | Xbox ecosystem copy |
|---|---|---|
| Multiplayer | Online Co-op plus Cross-Platform Multiplayer category | Online co-op (2-4) plus Xbox cross-platform co-op |
| Saves | Steam Cloud | Xbox cloud saves |
| Entitlement | Steam purchase, Windows and macOS listed | Xbox Play Anywhere: one purchase covers Xbox console and the Xbox PC app |
| Subscription path | none | Listed with a Game Pass subscription requirement |
The safe assumption is two separate save pools. Steam Cloud keeps Steam saves inside Steam, and Xbox cloud saves keep Xbox saves inside the Xbox network, so switching ecosystems means starting a fresh run until a developer statement says otherwise. Play Anywhere is the piece that does carry progress, covering the Xbox console and Xbox PC versions under one purchase and one account, as covered on our release date page. For the Windows and macOS split on the PC side, see the system requirements page.
Official source: Xbox Play Anywhere explains which versions one qualifying purchase covers inside the Xbox ecosystem, which is the part Play Anywhere actually guarantees here.
Game Pass is the cheapest way into a cross-platform party when one player has not bought the game. The Xbox showcase recap confirms Deep Dish Dungeon arrives day one with Game Pass and supports Xbox Play Anywhere, so a subscriber on console can host for a Steam owner, or the reverse. That recap describes the game only as co-op online multiplayer, with no player count attached, leaving the store rows as the sole numbered sources.
Official source: ID@Xbox spring showcase recap confirms the day one Game Pass launch and Xbox Play Anywhere support for Deep Dish Dungeon.
What the Stores Still Do Not Say
Crossplay questions that remain open, stated plainly instead of guessed:
- Exact pairings. Steam and Xbox each advertise cross-platform play; no page names Steam-to-Xbox as a confirmed pair, so the pairing rests on those two store records agreeing.
- Voice chat. Neither listing includes in-game voice chat in its feature rows, so plan on party chat through the platform rather than the game.
- Cross-save. No cross-progression statement exists between Steam and the Xbox network. Treat saves as separate.
- Other consoles. The listings cover Steam, Xbox Series X|S, Xbox PC, cloud, and handheld. No PlayStation or Nintendo version appears in either store record.
- Region and ping. Nothing published describes server regions, which is normal for a three-player co-op game but leaves connection quality untested until you play.
When a developer post or patch note spells out pairings or cross-save, the FAQ page and the release date page are where the change would land fastest. Until then, keep the party inside what the store records support and test before spending.
FAQ
Can I play Deep Dish Dungeon with my friend on Xbox if I bought it on Steam?
That is the pairing the store records support. Steam lists Cross-Platform Multiplayer and the Xbox listing lists Xbox cross-platform co-op, so the two versions are meant to meet in one session. Neither page names the pairing outright, so send one invite before you commit a whole group.
How many players can a crossplay party have?
Plan for three, meaning the host plus two friends. Steam's description says up to two friends, and the Xbox description repeats that line, even though the Xbox capability row reads Online co-op (2-4).
Does crossplay work if my friend only has it through Game Pass?
It should, because Game Pass is one of the access paths for the Xbox version and that version carries cross-platform co-op. Your friend needs an active subscription instead of a purchase, but the multiplayer feature set is the same one listed on the store page.
Can I carry my save from Steam over to Xbox?
No such promise is published. Steam Cloud and Xbox cloud saves are separate systems, and no page states cross-progression between a Steam copy and an Xbox network copy, so expect to start a new run.
Is there split-screen or local co-op?
Not according to the store records. Steam lists Online Co-op only, with Single-player as the other mode, so a cross-platform party is the way to play together.
Related Guides
- Co-op Multiplayer Guide — party size wording, platform split, and the unresolved player count in one place.
- Release Date and Platforms — launch timing, day one Game Pass, and how Play Anywhere applies to Xbox owners.
- FAQ — platform, save, and progress questions answered with official sources.
- System Requirements — the Windows and macOS split on Steam before you add a second platform to the household.
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